Jesse / HopeShield vs Sword · nine degrees of freedom · Rev. 1
Jesse vs Jesse / Endless

Hope.Offense learns. Defense has to keep up.

Purpose

Two copies of the same mind in a nine-number world. They take turns chasing and running, and each one invents new exploits and patches the ones used against it. The game never ends.

01Arena

The chase
never ends.

Solid disc chases, hollow disc runs. Every tag, slip, copy-out or stall flips the chase.

Speed
Events
ExploitA attacksB defendsB attacksA defendsPatch
Tiers. An exploit is open (black) while the attacker's tier beats the defender's. Runners research after 3 tags; chasers patch a class after it beats them 3 times.
Share of recent exchanges won by A. Ticks above: research by A (up) and B (down).
02Ladder

One patch
behind.

Fixed roles: a faster cop (Shield) against a robber (Sword) that climbs a ladder of exploit classes. Each Shield patch closes one class. The number is the Sword's win rate over 200 Jesse-vs-Jesse episodes.

03Latency

Patch fast
or lose.